IncreaseIncidentSeverity
Optionally increases the incident severity to the new value if it is greater than the existing severity.
- Type
- javascript
- Pack
- CommonScripts
Source
const SEVERITY_VALUES = {
"unknown": 0,
"informational": 0.5,
"low": 1,
"medium": 2,
"high": 3,
"critical": 4,
"0": 0,
"0.5": 0.5,
"1": 1,
"2": 2,
"3": 3,
"4": 4
};
const severity_str = `${args.severity}`.toLowerCase();
const severity = SEVERITY_VALUES[severity_str];
const current_incident_severity = incidents[0].severity;
if (severity > current_incident_severity) {
executeCommand('setIncident', { severity } );
return `Severity increased to ${severity}`;
}
return "Severity not increased";
README
Optionally increases the incident severity to the new value if it is greater than the existing severity.
Script Data
| Name | Description |
|---|---|
| Script Type | javascript |
| Tags | |
| Cortex XSOAR Version | 5.0.0 |
Inputs
| Argument Name | Description |
|---|---|
| severity | The incident severity to increase the incident to. Can be “Unknown”, “Informational”, “Low”, “Medium”, “High”, “Critical”, “0”, “0.5”, “1”, “2”, “3”, or “4”. |
Outputs
There are no outputs for this script.
Script Example
!IncreaseIncidentSeverity severity=High
Human Readable Output
Severity increased to 3