IncreaseIncidentSeverity

Optionally increases the incident severity to the new value if it is greater than the existing severity.

javascript · Common Scripts

Source

const SEVERITY_VALUES = {
  "unknown": 0,
  "informational": 0.5,
  "low": 1,
  "medium": 2,
  "high": 3,
  "critical": 4,
  "0": 0,
  "0.5": 0.5,
  "1": 1,
  "2": 2,
  "3": 3,
  "4": 4
};

const severity_str = `${args.severity}`.toLowerCase();
const severity = SEVERITY_VALUES[severity_str];
const current_incident_severity = incidents[0].severity;

if (severity > current_incident_severity) {
    executeCommand('setIncident', { severity } );
    return `Severity increased to ${severity}`;
}

return "Severity not increased";

README

Optionally increases the incident severity to the new value if it is greater than the existing severity.

Script Data


Name Description
Script Type javascript
Tags  
Cortex XSOAR Version 5.0.0

Inputs


Argument Name Description
severity The incident severity to increase the incident to. Can be “Unknown”, “Informational”, “Low”, “Medium”, “High”, “Critical”, “0”, “0.5”, “1”, “2”, “3”, or “4”.

Outputs


There are no outputs for this script.

Script Example

!IncreaseIncidentSeverity severity=High

Human Readable Output

Severity increased to 3