IncreaseIncidentSeverity
Optionally increases the incident severity to the new value if it is greater than the existing severity.
javascript · Common Scripts
Details
| ID | IncreaseIncidentSeverity |
|---|---|
| Language | javascript |
| From Version | 5.0.0 |
README
Optionally increases the incident severity to the new value if it is greater than the existing severity.
Script Data
| Name | Description |
|---|---|
| Script Type | javascript |
| Tags | |
| Cortex XSOAR Version | 5.0.0 |
Inputs
| Argument Name | Description |
|---|---|
| severity | The incident severity to increase the incident to. Can be “Unknown”, “Informational”, “Low”, “Medium”, “High”, “Critical”, “0”, “0.5”, “1”, “2”, “3”, or “4”. |
Outputs
There are no outputs for this script.
Script Example
!IncreaseIncidentSeverity severity=High
Human Readable Output
Severity increased to 3
commonfields: id: IncreaseIncidentSeverity version: -1 name: IncreaseIncidentSeverity script: '' type: javascript tags: [] comment: Optionally increases the incident severity to the new value if it is greater than the existing severity. enabled: true args: - name: severity required: true auto: PREDEFINED predefined: - Unknown - Informational - Low - Medium - High - Critical - "0" - "0.5" - "1" - "2" - "3" - "4" description: The incident severity to increase the incident to. Can be "Unknown", "Informational", "Low", "Medium", "High", "Critical", "0", "0.5", "1", "2", "3", or "4". scripttarget: 0 runas: DBotWeakRole fromversion: 5.0.0 tests: - IncreaseIncidentSeverity-Test